You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-14 13:41:12 +00:00
Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation.
This commit is contained in:
@@ -36,9 +36,6 @@
|
||||
#include "java_godot_wrapper.h"
|
||||
#include "os_android.h"
|
||||
|
||||
#if defined(OPENGL_ENABLED)
|
||||
#include "drivers/gles2/rasterizer_gles2.h"
|
||||
#endif
|
||||
#if defined(VULKAN_ENABLED)
|
||||
#include "drivers/vulkan/rendering_device_vulkan.h"
|
||||
#include "platform/android/vulkan/vulkan_context_android.h"
|
||||
|
||||
Reference in New Issue
Block a user