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Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation.
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@@ -1079,14 +1079,11 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/driver/driver_name",
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PropertyInfo(Variant::STRING,
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"rendering/quality/driver/driver_name",
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PROPERTY_HINT_ENUM, "Vulkan,GLES2"));
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PROPERTY_HINT_ENUM, "Vulkan"));
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if (display_driver == "") {
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display_driver = GLOBAL_GET("rendering/quality/driver/driver_name");
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}
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// Assigning here even though it's GLES2-specific, to be sure that it appears in docs
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GLOBAL_DEF("rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround", false);
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GLOBAL_DEF("display/window/size/width", 1024);
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ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/width",
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PropertyInfo(Variant::INT, "display/window/size/width",
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