You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-12-05 17:15:09 +00:00
Organize methods in Viewport and explicitly name 3D methods with 3D
This commit is contained in:
@@ -94,7 +94,7 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra
|
||||
} else if (p_msg == "override_camera_3D:set") {
|
||||
ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA);
|
||||
bool enable = p_args[0];
|
||||
scene_tree->get_root()->enable_camera_override(enable);
|
||||
scene_tree->get_root()->enable_camera_3d_override(enable);
|
||||
|
||||
} else if (p_msg == "override_camera_3D:transform") {
|
||||
ERR_FAIL_COND_V(p_args.size() < 5, ERR_INVALID_DATA);
|
||||
@@ -104,11 +104,11 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra
|
||||
float near = p_args[3];
|
||||
float far = p_args[4];
|
||||
if (is_perspective) {
|
||||
scene_tree->get_root()->set_camera_override_perspective(size_or_fov, near, far);
|
||||
scene_tree->get_root()->set_camera_3d_override_perspective(size_or_fov, near, far);
|
||||
} else {
|
||||
scene_tree->get_root()->set_camera_override_orthogonal(size_or_fov, near, far);
|
||||
scene_tree->get_root()->set_camera_3d_override_orthogonal(size_or_fov, near, far);
|
||||
}
|
||||
scene_tree->get_root()->set_camera_override_transform(transform);
|
||||
scene_tree->get_root()->set_camera_3d_override_transform(transform);
|
||||
|
||||
} else if (p_msg == "set_object_property") {
|
||||
ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
|
||||
|
||||
Reference in New Issue
Block a user