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C#: Generate the correct integer and floating point types
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@@ -375,7 +375,8 @@ struct PtrToArg<const RefPtr &> {
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template <class T>
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struct GetTypeInfo<Ref<T> > {
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enum { VARIANT_TYPE = Variant::OBJECT };
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static const Variant::Type VARIANT_TYPE = Variant::OBJECT;
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static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
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static inline PropertyInfo get_class_info() {
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return PropertyInfo(Variant::OBJECT, String(), PROPERTY_HINT_RESOURCE_TYPE, T::get_class_static());
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@@ -384,7 +385,8 @@ struct GetTypeInfo<Ref<T> > {
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template <class T>
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struct GetTypeInfo<const Ref<T> &> {
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enum { VARIANT_TYPE = Variant::OBJECT };
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static const Variant::Type VARIANT_TYPE = Variant::OBJECT;
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static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
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static inline PropertyInfo get_class_info() {
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return PropertyInfo(Variant::OBJECT, String(), PROPERTY_HINT_RESOURCE_TYPE, T::get_class_static());
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