1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Fix typos with codespell

Using codespell 2.0.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```

(cherry picked from commit eb78f80f03)
This commit is contained in:
Rémi Verschelde
2021-05-20 12:47:34 +02:00
parent 066ceefcaf
commit 337ef03958
28 changed files with 33 additions and 33 deletions

View File

@@ -784,7 +784,7 @@ void VisualServerScene::instance_set_visible(RID p_instance, bool p_visible) {
instance->visible = p_visible;
// give the opportunity for the spatial paritioning scene to use a special implementation of visibility
// give the opportunity for the spatial partitioning scene to use a special implementation of visibility
// for efficiency (supported in BVH but not octree)
// slightly bug prone optimization here - we want to avoid doing a collision check twice