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Fix typos with codespell
Using codespell 2.0.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
(cherry picked from commit eb78f80f03)
This commit is contained in:
@@ -784,7 +784,7 @@ void VisualServerScene::instance_set_visible(RID p_instance, bool p_visible) {
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instance->visible = p_visible;
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// give the opportunity for the spatial paritioning scene to use a special implementation of visibility
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// give the opportunity for the spatial partitioning scene to use a special implementation of visibility
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// for efficiency (supported in BVH but not octree)
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// slightly bug prone optimization here - we want to avoid doing a collision check twice
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