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Fixed button flat behavior when not in normal state.
Also changed some buttons to flat mode
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@@ -1625,24 +1625,24 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
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hbc->add_child(memnew(VSeparator));
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step = memnew(Button);
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step = memnew(ToolButton);
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hbc->add_child(step);
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step->set_tooltip(TTR("Step Into"));
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step->connect("pressed", this, "debug_step");
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next = memnew(Button);
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next = memnew(ToolButton);
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hbc->add_child(next);
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next->set_tooltip(TTR("Step Over"));
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next->connect("pressed", this, "debug_next");
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hbc->add_child(memnew(VSeparator));
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dobreak = memnew(Button);
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dobreak = memnew(ToolButton);
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hbc->add_child(dobreak);
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dobreak->set_tooltip(TTR("Break"));
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dobreak->connect("pressed", this, "debug_break");
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docontinue = memnew(Button);
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docontinue = memnew(ToolButton);
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hbc->add_child(docontinue);
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docontinue->set_tooltip(TTR("Continue"));
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docontinue->connect("pressed", this, "debug_continue");
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@@ -1816,7 +1816,7 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
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vmem_total->set_editable(false);
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vmem_total->set_custom_minimum_size(Size2(100, 1) * EDSCALE);
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vmem_hb->add_child(vmem_total);
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vmem_refresh = memnew(Button);
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vmem_refresh = memnew(ToolButton);
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vmem_hb->add_child(vmem_refresh);
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vmem_vb->add_child(vmem_hb);
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vmem_refresh->connect("pressed", this, "_video_mem_request");
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