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Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
This was a regression in 3.1 and later from the new inspector, where PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to be a normal PROPERTY_HINT_RANGE which also automatically increments its value when keyed in the animation player. To avoid code duplication, I made the frames properties use the actual PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS usage flag instead.
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@@ -56,7 +56,7 @@ typedef enum {
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GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
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GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease)
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GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer)
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GODOT_PROPERTY_HINT_SPRITE_FRAME,
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GODOT_PROPERTY_HINT_SPRITE_FRAME, // FIXME: Obsolete: drop whenever we can break compat
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GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
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GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
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GODOT_PROPERTY_HINT_LAYERS_2D_RENDER,
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@@ -98,8 +98,8 @@ typedef enum {
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GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings
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GODOT_PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor
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GODOT_PROPERTY_USAGE_CATEGORY = 256,
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GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, //only store if nonzero
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GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, //only store if false
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GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, // FIXME: Obsolete: drop whenever we can break compat
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GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, // FIXME: Obsolete: drop whenever we can break compat
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GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048,
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GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096,
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GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192,
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