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Don't print error when updating terrains tree without layer
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@@ -3345,7 +3345,9 @@ void TileMapLayerEditorTerrainsPlugin::_update_terrains_tree() {
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terrains_tree->create_item();
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terrains_tree->create_item();
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const TileMapLayer *edited_layer = _get_edited_layer();
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const TileMapLayer *edited_layer = _get_edited_layer();
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ERR_FAIL_NULL(edited_layer);
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if (!edited_layer) {
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return;
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}
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Ref<TileSet> tile_set = edited_layer->get_tile_set();
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Ref<TileSet> tile_set = edited_layer->get_tile_set();
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if (tile_set.is_null()) {
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if (tile_set.is_null()) {
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