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Don't print error when updating terrains tree without layer

This commit is contained in:
kobewi
2025-01-03 22:23:52 +01:00
parent bdf625bd54
commit 3366f08a2c

View File

@@ -3345,7 +3345,9 @@ void TileMapLayerEditorTerrainsPlugin::_update_terrains_tree() {
terrains_tree->create_item();
const TileMapLayer *edited_layer = _get_edited_layer();
ERR_FAIL_NULL(edited_layer);
if (!edited_layer) {
return;
}
Ref<TileSet> tile_set = edited_layer->get_tile_set();
if (tile_set.is_null()) {