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[HTML5] Handle contextmenu, webglcontextlost internally.
This way they are automatically cleaned up when the engine exits, landing a hand to browsers garbage collectors.
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@@ -703,6 +703,9 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
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// Ensure the canvas ID.
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godot_js_config_canvas_id_get(canvas_id, 256);
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// Handle contextmenu, webglcontextlost
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godot_js_display_setup_canvas();
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// Check if it's windows.
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swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1;
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