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[Animation] Expose SkeletonProfile.set/is_required
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@@ -421,7 +421,7 @@ void BoneMapper::recreate_editor() {
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for (int i = 0; i < len; i++) {
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if (profile->get_group(i) == profile->get_group_name(current_group_idx)) {
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BoneMapperButton *mb = memnew(BoneMapperButton(profile->get_bone_name(i), profile->is_require(i), current_bone_idx == i));
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BoneMapperButton *mb = memnew(BoneMapperButton(profile->get_bone_name(i), profile->is_required(i), current_bone_idx == i));
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mb->connect("pressed", callable_mp(this, &BoneMapper::set_current_bone_idx).bind(i), CONNECT_DEFERRED);
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mb->set_h_grow_direction(GROW_DIRECTION_BOTH);
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mb->set_v_grow_direction(GROW_DIRECTION_BOTH);
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