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[Net] Drop is_connected_to_host for TCP and UDP.
The UDP method is now called `is_socket_connected` to limit confusion with the actual host connection status which doesn't make sense in UDP. The TCP method is completly dropped, use get_status instead. The only one left is the WebSocketPeer one, which should be fine as is for now.
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@@ -115,7 +115,7 @@ Error PacketPeerMbedDTLS::_do_handshake() {
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}
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Error PacketPeerMbedDTLS::connect_to_peer(Ref<PacketPeerUDP> p_base, bool p_validate_certs, const String &p_for_hostname, Ref<X509Certificate> p_ca_certs) {
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ERR_FAIL_COND_V(!p_base.is_valid() || !p_base->is_connected_to_host(), ERR_INVALID_PARAMETER);
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ERR_FAIL_COND_V(!p_base.is_valid() || !p_base->is_socket_connected(), ERR_INVALID_PARAMETER);
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base = p_base;
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int ret = 0;
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@@ -337,7 +337,7 @@ MultiplayerPeer::ConnectionStatus WSLClient::get_connection_status() const {
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return CONNECTION_CONNECTED;
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}
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if (_tcp->is_connected_to_host() || _resolver_id != IP::RESOLVER_INVALID_ID) {
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if (_tcp->get_status() == StreamPeerTCP::STATUS_CONNECTING || _resolver_id != IP::RESOLVER_INVALID_ID) {
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return CONNECTION_CONNECTING;
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}
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