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[Net] Drop is_connected_to_host for TCP and UDP.
The UDP method is now called `is_socket_connected` to limit confusion with the actual host connection status which doesn't make sense in UDP. The TCP method is completly dropped, use get_status instead. The only one left is the WebSocketPeer one, which should be fine as is for now.
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@@ -242,7 +242,7 @@ Error PacketPeerUDP::connect_to_host(const IPAddress &p_host, int p_port) {
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return OK;
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}
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bool PacketPeerUDP::is_connected_to_host() const {
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bool PacketPeerUDP::is_socket_connected() const {
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return connected;
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}
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@@ -348,7 +348,7 @@ void PacketPeerUDP::_bind_methods() {
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ClassDB::bind_method(D_METHOD("wait"), &PacketPeerUDP::wait);
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ClassDB::bind_method(D_METHOD("is_bound"), &PacketPeerUDP::is_bound);
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ClassDB::bind_method(D_METHOD("connect_to_host", "host", "port"), &PacketPeerUDP::connect_to_host);
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ClassDB::bind_method(D_METHOD("is_connected_to_host"), &PacketPeerUDP::is_connected_to_host);
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ClassDB::bind_method(D_METHOD("is_socket_connected"), &PacketPeerUDP::is_socket_connected);
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ClassDB::bind_method(D_METHOD("get_packet_ip"), &PacketPeerUDP::_get_packet_ip);
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ClassDB::bind_method(D_METHOD("get_packet_port"), &PacketPeerUDP::get_packet_port);
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ClassDB::bind_method(D_METHOD("get_local_port"), &PacketPeerUDP::get_local_port);
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