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Add String::remove_char(s) methods for performance and convenience
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@@ -76,7 +76,7 @@ void ShaderRD::_add_stage(const char *p_code, StageType p_stage_type) {
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} else if (l.begins_with("#CODE")) {
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chunk.type = StageTemplate::Chunk::TYPE_CODE;
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push_chunk = true;
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chunk.code = l.replace_first("#CODE", String()).replace(":", "").strip_edges().to_upper();
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chunk.code = l.replace_first("#CODE", String()).remove_char(':').strip_edges().to_upper();
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} else if (l.begins_with("#include ")) {
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String include_file = l.replace("#include ", "").strip_edges();
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if (include_file[0] == '"') {
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