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C#: Enable nullable environment for GodotTools
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@@ -34,7 +34,7 @@ namespace GodotTools.ProjectEditor
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public static void MSBuildLocatorRegisterMSBuildPath(string msbuildPath)
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=> MSBuildLocator.RegisterMSBuildPath(msbuildPath);
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public static MSBuildProject Open(string path)
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public static MSBuildProject? Open(string path)
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{
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var root = ProjectRootElement.Open(path);
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return root != null ? new MSBuildProject(root) : null;
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