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C#: Enable nullable environment for GodotTools
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@@ -42,7 +42,7 @@ namespace GodotTools.IdeMessaging
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[OpenFileRequest.Id] = async (peer, content) =>
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{
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var request = JsonConvert.DeserializeObject<OpenFileRequest>(content.Body);
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return await HandleOpenFile(request);
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return await HandleOpenFile(request!);
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}
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};
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}
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