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Merge pull request #67000 from RandomShaper/split_render_further
Polish rendering driver refactor further
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@@ -5170,9 +5170,9 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
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uint32_t offset = 0;
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uint8_t *binptr = ret.ptrw();
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binptr[0] = 'G';
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binptr[1] = 'V';
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binptr[1] = 'S';
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binptr[2] = 'B';
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binptr[3] = 'D'; // Godot vulkan binary data.
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binptr[3] = 'D'; // Godot Shader Binary Data.
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offset += 4;
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encode_uint32(SHADER_BINARY_VERSION, binptr + offset);
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offset += sizeof(uint32_t);
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@@ -5233,7 +5233,7 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_
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uint32_t read_offset = 0;
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// Consistency check.
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ERR_FAIL_COND_V(binsize < sizeof(uint32_t) * 3 + sizeof(RenderingDeviceVulkanShaderBinaryData), RID());
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ERR_FAIL_COND_V(binptr[0] != 'G' || binptr[1] != 'V' || binptr[2] != 'B' || binptr[3] != 'D', RID());
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ERR_FAIL_COND_V(binptr[0] != 'G' || binptr[1] != 'S' || binptr[2] != 'B' || binptr[3] != 'D', RID());
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uint32_t bin_version = decode_uint32(binptr + 4);
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ERR_FAIL_COND_V(bin_version != SHADER_BINARY_VERSION, RID());
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@@ -9391,7 +9391,7 @@ void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_de
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ERR_CONTINUE(err != OK);
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}
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max_descriptors_per_pool = GLOBAL_DEF("rendering/rendering_device/descriptor_pools/max_descriptors_per_pool", 64);
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max_descriptors_per_pool = GLOBAL_DEF("rendering/rendering_device/vulkan/max_descriptors_per_pool", 64);
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// Check to make sure DescriptorPoolKey is good.
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static_assert(sizeof(uint64_t) * 3 >= UNIFORM_TYPE_MAX * sizeof(uint16_t));
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