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Merge pull request #95074 from RandomShaper/d3d12_exit_crash

D3D12: Avoid crash on exit
This commit is contained in:
Rémi Verschelde
2024-08-08 10:16:24 +02:00

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@@ -85,6 +85,11 @@ const GUID CLSID_D3D12SDKConfigurationGodot = { 0x7cda6aca, 0xa03e, 0x49c8, { 0x
RenderingContextDriverD3D12::RenderingContextDriverD3D12() {} RenderingContextDriverD3D12::RenderingContextDriverD3D12() {}
RenderingContextDriverD3D12::~RenderingContextDriverD3D12() { RenderingContextDriverD3D12::~RenderingContextDriverD3D12() {
// Let's release manually everything that may still be holding
// onto the DLLs before freeing them.
device_factory.Reset();
dxgi_factory.Reset();
if (lib_d3d12) { if (lib_d3d12) {
FreeLibrary(lib_d3d12); FreeLibrary(lib_d3d12);
} }