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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

SCons: Modernize shader builders

This commit is contained in:
Thaddeus Crews
2025-03-18 12:07:23 -05:00
parent adc63c6149
commit 32de6285a8
8 changed files with 339 additions and 457 deletions

View File

@@ -1,41 +1,32 @@
/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
#pragma once
#include "drivers/gles3/shader_gles3.h"
class VertexFragmentShaderGLES3 : public ShaderGLES3 {
public:
enum ShaderVariant {
MODE_NINEPATCH,
};
enum Specializations {
DISABLE_LIGHTING=1,
DISABLE_LIGHTING = 1,
};
_FORCE_INLINE_ bool version_bind_shader(RID p_version,ShaderVariant p_variant,uint64_t p_specialization=0) { return _version_bind_shader(p_version,p_variant,p_specialization); }
_FORCE_INLINE_ bool version_bind_shader(RID p_version, ShaderVariant p_variant, uint64_t p_specialization = 0) {
return _version_bind_shader(p_version, p_variant, p_specialization);
}
protected:
virtual void _init() override {
static const char **_uniform_strings=nullptr;
static const char* _variant_defines[]={
static const char **_uniform_strings = nullptr;
static const char *_variant_defines[] = {
"#define USE_NINEPATCH",
};
static TexUnitPair *_texunit_pairs=nullptr;
static UBOPair *_ubo_pairs=nullptr;
static Specialization _spec_pairs[]={
{"DISABLE_LIGHTING",false},
static TexUnitPair *_texunit_pairs = nullptr;
static UBOPair *_ubo_pairs = nullptr;
static Specialization _spec_pairs[] = {
{ "DISABLE_LIGHTING", false },
};
static const Feedback* _feedbacks=nullptr;
static const char _vertex_code[]={
static const Feedback *_feedbacks = nullptr;
static const char _vertex_code[] = {
R"<!>(
precision highp float;
precision highp int;
@@ -51,7 +42,7 @@ void main() {
)<!>"
};
static const char _fragment_code[]={
static const char _fragment_code[] = {
R"<!>(
precision highp float;
precision highp int;
@@ -65,7 +56,9 @@ void main() {
)<!>"
};
_setup(_vertex_code,_fragment_code,"VertexFragmentShaderGLES3",0,_uniform_strings,0,_ubo_pairs,0,_feedbacks,0,_texunit_pairs,1,_spec_pairs,1,_variant_defines);
_setup(_vertex_code, _fragment_code, "VertexFragmentShaderGLES3",
0, _uniform_strings, 0, _ubo_pairs,
0, _feedbacks, 0, _texunit_pairs,
1, _spec_pairs, 1, _variant_defines);
}
};

View File

@@ -1,6 +1,3 @@
/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
#pragma once
static const char compute_shader_glsl[] = {
R"<!>(#[compute]

View File

@@ -1,6 +1,3 @@
/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
#pragma once
static const char vertex_fragment_shader_glsl[] = {
R"<!>(#[versions]

View File

@@ -1,14 +1,10 @@
/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
#pragma once
#include "servers/rendering/renderer_rd/shader_rd.h"
class ComputeShaderRD : public ShaderRD {
public:
ComputeShaderRD() {
static const char *_vertex_code = nullptr;
static const char *_fragment_code = nullptr;
static const char _compute_code[] = {
R"<!>(
#version 450
@@ -24,6 +20,6 @@ void main() {
}
)<!>"
};
setup(nullptr, nullptr, _compute_code, "ComputeShaderRD");
setup(_vertex_code, _fragment_code, _compute_code, "ComputeShaderRD");
}
};

View File

@@ -1,14 +1,8 @@
/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
#pragma once
#include "servers/rendering/renderer_rd/shader_rd.h"
class VertexFragmentShaderRD : public ShaderRD {
public:
VertexFragmentShaderRD() {
static const char _vertex_code[] = {
R"<!>(
#version 450
@@ -38,6 +32,7 @@ void main() {
}
)<!>"
};
setup(_vertex_code, _fragment_code, nullptr, "VertexFragmentShaderRD");
static const char *_compute_code = nullptr;
setup(_vertex_code, _fragment_code, _compute_code, "VertexFragmentShaderRD");
}
};