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mirror of https://github.com/godotengine/godot.git synced 2025-11-22 15:06:45 +00:00

ClassDB: Provide the enum name of integer constants

This commit is contained in:
Ignacio Etcheverry
2017-08-20 17:45:01 +02:00
parent f6c39830cb
commit 32dd9a9f66
107 changed files with 2059 additions and 1894 deletions

View File

@@ -354,12 +354,12 @@ void Physics2DDirectSpaceState::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &Physics2DDirectSpaceState::_get_rest_info);
//ClassDB::bind_method(D_METHOD("cast_motion","shape","xform","motion","exclude","umask"),&Physics2DDirectSpaceState::_intersect_shape,DEFVAL(Array()),DEFVAL(0));
BIND_CONSTANT(TYPE_MASK_STATIC_BODY);
BIND_CONSTANT(TYPE_MASK_KINEMATIC_BODY);
BIND_CONSTANT(TYPE_MASK_RIGID_BODY);
BIND_CONSTANT(TYPE_MASK_CHARACTER_BODY);
BIND_CONSTANT(TYPE_MASK_AREA);
BIND_CONSTANT(TYPE_MASK_COLLISION);
BIND_ENUM_CONSTANT(TYPE_MASK_STATIC_BODY);
BIND_ENUM_CONSTANT(TYPE_MASK_KINEMATIC_BODY);
BIND_ENUM_CONSTANT(TYPE_MASK_RIGID_BODY);
BIND_ENUM_CONSTANT(TYPE_MASK_CHARACTER_BODY);
BIND_ENUM_CONSTANT(TYPE_MASK_AREA);
BIND_ENUM_CONSTANT(TYPE_MASK_COLLISION);
}
int Physics2DShapeQueryResult::get_result_count() const {
@@ -604,79 +604,79 @@ void Physics2DServer::_bind_methods() {
//ClassDB::bind_method(D_METHOD("sync"),&Physics2DServer::sync);
//ClassDB::bind_method(D_METHOD("flush_queries"),&Physics2DServer::flush_queries);
BIND_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS);
BIND_CONSTANT(SPACE_PARAM_CONTACT_MAX_SEPARATION);
BIND_CONSTANT(SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION);
BIND_CONSTANT(SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD);
BIND_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD);
BIND_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP);
BIND_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS);
BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_MAX_SEPARATION);
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION);
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD);
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD);
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP);
BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
BIND_CONSTANT(SHAPE_LINE);
BIND_CONSTANT(SHAPE_SEGMENT);
BIND_CONSTANT(SHAPE_CIRCLE);
BIND_CONSTANT(SHAPE_RECTANGLE);
BIND_CONSTANT(SHAPE_CAPSULE);
BIND_CONSTANT(SHAPE_CONVEX_POLYGON);
BIND_CONSTANT(SHAPE_CONCAVE_POLYGON);
BIND_CONSTANT(SHAPE_CUSTOM);
BIND_ENUM_CONSTANT(SHAPE_LINE);
BIND_ENUM_CONSTANT(SHAPE_SEGMENT);
BIND_ENUM_CONSTANT(SHAPE_CIRCLE);
BIND_ENUM_CONSTANT(SHAPE_RECTANGLE);
BIND_ENUM_CONSTANT(SHAPE_CAPSULE);
BIND_ENUM_CONSTANT(SHAPE_CONVEX_POLYGON);
BIND_ENUM_CONSTANT(SHAPE_CONCAVE_POLYGON);
BIND_ENUM_CONSTANT(SHAPE_CUSTOM);
BIND_CONSTANT(AREA_PARAM_GRAVITY);
BIND_CONSTANT(AREA_PARAM_GRAVITY_VECTOR);
BIND_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT);
BIND_CONSTANT(AREA_PARAM_GRAVITY_DISTANCE_SCALE);
BIND_CONSTANT(AREA_PARAM_GRAVITY_POINT_ATTENUATION);
BIND_CONSTANT(AREA_PARAM_LINEAR_DAMP);
BIND_CONSTANT(AREA_PARAM_ANGULAR_DAMP);
BIND_CONSTANT(AREA_PARAM_PRIORITY);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_VECTOR);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_DISTANCE_SCALE);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_POINT_ATTENUATION);
BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP);
BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP);
BIND_ENUM_CONSTANT(AREA_PARAM_PRIORITY);
BIND_CONSTANT(AREA_SPACE_OVERRIDE_DISABLED);
BIND_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE);
BIND_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE_REPLACE);
BIND_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE);
BIND_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE_COMBINE);
BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_DISABLED);
BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE);
BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE_REPLACE);
BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE);
BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE_COMBINE);
BIND_CONSTANT(BODY_MODE_STATIC);
BIND_CONSTANT(BODY_MODE_KINEMATIC);
BIND_CONSTANT(BODY_MODE_RIGID);
BIND_CONSTANT(BODY_MODE_CHARACTER);
BIND_ENUM_CONSTANT(BODY_MODE_STATIC);
BIND_ENUM_CONSTANT(BODY_MODE_KINEMATIC);
BIND_ENUM_CONSTANT(BODY_MODE_RIGID);
BIND_ENUM_CONSTANT(BODY_MODE_CHARACTER);
BIND_CONSTANT(BODY_PARAM_BOUNCE);
BIND_CONSTANT(BODY_PARAM_FRICTION);
BIND_CONSTANT(BODY_PARAM_MASS);
BIND_CONSTANT(BODY_PARAM_INERTIA);
BIND_CONSTANT(BODY_PARAM_GRAVITY_SCALE);
BIND_CONSTANT(BODY_PARAM_LINEAR_DAMP);
BIND_CONSTANT(BODY_PARAM_ANGULAR_DAMP);
BIND_CONSTANT(BODY_PARAM_MAX);
BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE);
BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION);
BIND_ENUM_CONSTANT(BODY_PARAM_MASS);
BIND_ENUM_CONSTANT(BODY_PARAM_INERTIA);
BIND_ENUM_CONSTANT(BODY_PARAM_GRAVITY_SCALE);
BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP);
BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP);
BIND_ENUM_CONSTANT(BODY_PARAM_MAX);
BIND_CONSTANT(BODY_STATE_TRANSFORM);
BIND_CONSTANT(BODY_STATE_LINEAR_VELOCITY);
BIND_CONSTANT(BODY_STATE_ANGULAR_VELOCITY);
BIND_CONSTANT(BODY_STATE_SLEEPING);
BIND_CONSTANT(BODY_STATE_CAN_SLEEP);
BIND_ENUM_CONSTANT(BODY_STATE_TRANSFORM);
BIND_ENUM_CONSTANT(BODY_STATE_LINEAR_VELOCITY);
BIND_ENUM_CONSTANT(BODY_STATE_ANGULAR_VELOCITY);
BIND_ENUM_CONSTANT(BODY_STATE_SLEEPING);
BIND_ENUM_CONSTANT(BODY_STATE_CAN_SLEEP);
BIND_CONSTANT(JOINT_PIN);
BIND_CONSTANT(JOINT_GROOVE);
BIND_CONSTANT(JOINT_DAMPED_SPRING);
BIND_ENUM_CONSTANT(JOINT_PIN);
BIND_ENUM_CONSTANT(JOINT_GROOVE);
BIND_ENUM_CONSTANT(JOINT_DAMPED_SPRING);
BIND_CONSTANT(DAMPED_STRING_REST_LENGTH);
BIND_CONSTANT(DAMPED_STRING_STIFFNESS);
BIND_CONSTANT(DAMPED_STRING_DAMPING);
BIND_ENUM_CONSTANT(DAMPED_STRING_REST_LENGTH);
BIND_ENUM_CONSTANT(DAMPED_STRING_STIFFNESS);
BIND_ENUM_CONSTANT(DAMPED_STRING_DAMPING);
BIND_CONSTANT(CCD_MODE_DISABLED);
BIND_CONSTANT(CCD_MODE_CAST_RAY);
BIND_CONSTANT(CCD_MODE_CAST_SHAPE);
BIND_ENUM_CONSTANT(CCD_MODE_DISABLED);
BIND_ENUM_CONSTANT(CCD_MODE_CAST_RAY);
BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE);
//BIND_CONSTANT( TYPE_BODY );
//BIND_CONSTANT( TYPE_AREA );
//BIND_ENUM_CONSTANT( TYPE_BODY );
//BIND_ENUM_CONSTANT( TYPE_AREA );
BIND_CONSTANT(AREA_BODY_ADDED);
BIND_CONSTANT(AREA_BODY_REMOVED);
BIND_ENUM_CONSTANT(AREA_BODY_ADDED);
BIND_ENUM_CONSTANT(AREA_BODY_REMOVED);
BIND_CONSTANT(INFO_ACTIVE_OBJECTS);
BIND_CONSTANT(INFO_COLLISION_PAIRS);
BIND_CONSTANT(INFO_ISLAND_COUNT);
BIND_ENUM_CONSTANT(INFO_ACTIVE_OBJECTS);
BIND_ENUM_CONSTANT(INFO_COLLISION_PAIRS);
BIND_ENUM_CONSTANT(INFO_ISLAND_COUNT);
}
Physics2DServer::Physics2DServer() {