You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-12 13:20:55 +00:00
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html (latest as of this commit). Three virtual methods are added to OS for the various XDG paths we will use: - OS::get_data_path gives XDG_DATA_HOME, or if missing: ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_config_path gives XDG_CONFIG_HOME, or if missing: ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_cache_path gives XDG_CACHE_HOME, or if missing: ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows So for Windows there are no changes, for Linux we follow the full split spec and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot. Support for system-wide installation of templates on Unix was removed for now, as it's a bit hackish and I don't think anyone uses it. user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by default, but when using the application/config/use_shared_user_dir option it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame. For now everything still goes in EditorSettings::get_settings_dir(), but this will be changed in a later commit to make use of the new splitting where relevant. Part of #3513.
This commit is contained in:
@@ -62,8 +62,6 @@ protected:
|
||||
|
||||
String stdin_buf;
|
||||
|
||||
String get_global_settings_path() const;
|
||||
|
||||
public:
|
||||
virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
|
||||
virtual String get_stdin_string(bool p_block);
|
||||
@@ -108,11 +106,8 @@ public:
|
||||
|
||||
virtual void debug_break();
|
||||
|
||||
virtual String get_installed_templates_path() const;
|
||||
virtual String get_executable_path() const;
|
||||
virtual String get_user_data_dir() const;
|
||||
|
||||
//virtual void run( MainLoop * p_main_loop );
|
||||
};
|
||||
|
||||
class UnixTerminalLogger : public StdLogger {
|
||||
|
||||
Reference in New Issue
Block a user