You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-16 14:00:40 +00:00
Add node list param to GraphEdit::delete_nodes_request signal
This commit is contained in:
@@ -183,7 +183,7 @@ class VisualShaderEditor : public VBoxContainer {
|
||||
void _node_selected(Object *p_node);
|
||||
|
||||
void _delete_request(int);
|
||||
void _on_nodes_delete();
|
||||
void _on_nodes_delete(const Array &p_nodes);
|
||||
|
||||
void _node_changed(int p_id);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user