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Rename GI Classes
* GIProbe is now VoxelGI * BakedLightmap is now LightmapGI As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion.
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@@ -3060,9 +3060,9 @@ void Node3DEditorViewport::_menu_option(int p_option) {
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case VIEW_DISPLAY_NORMAL_BUFFER:
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case VIEW_DISPLAY_DEBUG_SHADOW_ATLAS:
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case VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS:
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case VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO:
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case VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING:
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case VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION:
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case VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO:
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case VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING:
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case VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION:
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case VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE:
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case VIEW_DISPLAY_DEBUG_SSAO:
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case VIEW_DISPLAY_DEBUG_PSSM_SPLITS:
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@@ -3086,9 +3086,9 @@ void Node3DEditorViewport::_menu_option(int p_option) {
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VIEW_DISPLAY_WIREFRAME,
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VIEW_DISPLAY_DEBUG_SHADOW_ATLAS,
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VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS,
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VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO,
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VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING,
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VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION,
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VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO,
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VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING,
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VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION,
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VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE,
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VIEW_DISPLAY_DEBUG_SSAO,
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VIEW_DISPLAY_DEBUG_GI_BUFFER,
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@@ -3114,9 +3114,9 @@ void Node3DEditorViewport::_menu_option(int p_option) {
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Viewport::DEBUG_DRAW_WIREFRAME,
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Viewport::DEBUG_DRAW_SHADOW_ATLAS,
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Viewport::DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
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Viewport::DEBUG_DRAW_GI_PROBE_ALBEDO,
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Viewport::DEBUG_DRAW_GI_PROBE_LIGHTING,
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Viewport::DEBUG_DRAW_GI_PROBE_EMISSION,
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Viewport::DEBUG_DRAW_VOXEL_GI_ALBEDO,
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Viewport::DEBUG_DRAW_VOXEL_GI_LIGHTING,
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Viewport::DEBUG_DRAW_VOXEL_GI_EMISSION,
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Viewport::DEBUG_DRAW_SCENE_LUMINANCE,
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Viewport::DEBUG_DRAW_SSAO,
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Viewport::DEBUG_DRAW_GI_BUFFER,
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@@ -4036,9 +4036,9 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
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display_submenu->add_separator();
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display_submenu->add_radio_check_item(TTR("Decal Atlas"), VIEW_DISPLAY_DEBUG_DECAL_ATLAS);
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display_submenu->add_separator();
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display_submenu->add_radio_check_item(TTR("GIProbe Lighting"), VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING);
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display_submenu->add_radio_check_item(TTR("GIProbe Albedo"), VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO);
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display_submenu->add_radio_check_item(TTR("GIProbe Emission"), VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION);
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display_submenu->add_radio_check_item(TTR("VoxelGI Lighting"), VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING);
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display_submenu->add_radio_check_item(TTR("VoxelGI Albedo"), VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO);
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display_submenu->add_radio_check_item(TTR("VoxelGI Emission"), VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION);
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display_submenu->add_separator();
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display_submenu->add_radio_check_item(TTR("SDFGI Cascades"), VIEW_DISPLAY_DEBUG_SDFGI);
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display_submenu->add_radio_check_item(TTR("SDFGI Probes"), VIEW_DISPLAY_DEBUG_SDFGI_PROBES);
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@@ -6496,8 +6496,8 @@ void Node3DEditor::_register_all_gizmos() {
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add_gizmo_plugin(Ref<CPUParticles3DGizmoPlugin>(memnew(CPUParticles3DGizmoPlugin)));
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add_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin)));
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add_gizmo_plugin(Ref<DecalGizmoPlugin>(memnew(DecalGizmoPlugin)));
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add_gizmo_plugin(Ref<GIProbeGizmoPlugin>(memnew(GIProbeGizmoPlugin)));
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add_gizmo_plugin(Ref<BakedLightmapGizmoPlugin>(memnew(BakedLightmapGizmoPlugin)));
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add_gizmo_plugin(Ref<VoxelGIGizmoPlugin>(memnew(VoxelGIGizmoPlugin)));
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add_gizmo_plugin(Ref<LightmapGIGizmoPlugin>(memnew(LightmapGIGizmoPlugin)));
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add_gizmo_plugin(Ref<LightmapProbeGizmoPlugin>(memnew(LightmapProbeGizmoPlugin)));
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add_gizmo_plugin(Ref<CollisionObject3DGizmoPlugin>(memnew(CollisionObject3DGizmoPlugin)));
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add_gizmo_plugin(Ref<CollisionShape3DGizmoPlugin>(memnew(CollisionShape3DGizmoPlugin)));
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