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Ability to convert from SpatialMaterial to ShaderMaterial
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@@ -3247,6 +3247,7 @@ void EditorNode::register_editor_types() {
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ClassDB::register_virtual_class<ScriptEditor>();
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ClassDB::register_virtual_class<EditorInterface>();
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ClassDB::register_class<EditorExportPlugin>();
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ClassDB::register_class<EditorResourceConversionPlugin>();
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// FIXME: Is this stuff obsolete, or should it be ported to new APIs?
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//ClassDB::register_class<EditorScenePostImport>();
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@@ -4431,6 +4432,27 @@ void EditorNode::open_export_template_manager() {
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export_template_manager->popup_manager();
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}
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void EditorNode::add_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin) {
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resource_conversion_plugins.push_back(p_plugin);
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}
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void EditorNode::remove_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin) {
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resource_conversion_plugins.erase(p_plugin);
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}
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Vector<Ref<EditorResourceConversionPlugin> > EditorNode::find_resource_conversion_plugin(const Ref<Resource> &p_for_resource) {
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Vector<Ref<EditorResourceConversionPlugin> > ret;
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for (int i = 0; i < resource_conversion_plugins.size(); i++) {
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if (resource_conversion_plugins[i].is_valid() && resource_conversion_plugins[i]->handles(p_for_resource)) {
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ret.push_back(resource_conversion_plugins[i]);
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}
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}
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return ret;
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}
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void EditorNode::_bind_methods() {
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ClassDB::bind_method("_menu_option", &EditorNode::_menu_option);
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@@ -5497,6 +5519,11 @@ EditorNode::EditorNode() {
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resource_preview->add_preview_generator(Ref<EditorMeshPreviewPlugin>(memnew(EditorMeshPreviewPlugin)));
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resource_preview->add_preview_generator(Ref<EditorBitmapPreviewPlugin>(memnew(EditorBitmapPreviewPlugin)));
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{
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Ref<SpatialMaterialConversionPlugin> spatial_mat_convert;
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spatial_mat_convert.instance();
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resource_conversion_plugins.push_back(spatial_mat_convert);
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}
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circle_step_msec = OS::get_singleton()->get_ticks_msec();
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circle_step_frame = Engine::get_singleton()->get_frames_drawn();
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circle_step = 0;
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