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Fix Redundant calls of CIE _update_lock_and_group_button on SceneTree selection.
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@@ -133,10 +133,10 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
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undo_redo->create_action(TTR("Unlock Node"));
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undo_redo->add_do_method(n, "remove_meta", "_edit_lock_");
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undo_redo->add_undo_method(n, "set_meta", "_edit_lock_", true);
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undo_redo->add_do_method(this, "_update_tree");
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undo_redo->add_undo_method(this, "_update_tree");
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undo_redo->add_do_method(this, "emit_signal", "node_changed");
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undo_redo->add_undo_method(this, "emit_signal", "node_changed");
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undo_redo->add_do_method(CanvasItemEditor::get_singleton(), "emit_signal", "item_lock_status_changed");
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undo_redo->add_undo_method(CanvasItemEditor::get_singleton(), "emit_signal", "item_lock_status_changed");
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undo_redo->commit_action();
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} else if (p_id == BUTTON_PIN) {
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if (n->is_class("AnimationMixer")) {
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@@ -150,10 +150,10 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
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if (n->is_class("CanvasItem") || n->is_class("Node3D")) {
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undo_redo->add_do_method(n, "remove_meta", "_edit_group_");
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undo_redo->add_undo_method(n, "set_meta", "_edit_group_", true);
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undo_redo->add_do_method(this, "_update_tree");
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undo_redo->add_undo_method(this, "_update_tree");
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undo_redo->add_do_method(this, "emit_signal", "node_changed");
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undo_redo->add_undo_method(this, "emit_signal", "node_changed");
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undo_redo->add_do_method(CanvasItemEditor::get_singleton(), "emit_signal", "item_lock_status_changed");
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undo_redo->add_undo_method(CanvasItemEditor::get_singleton(), "emit_signal", "item_lock_status_changed");
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}
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undo_redo->commit_action();
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} else if (p_id == BUTTON_WARNING) {
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