You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-11 13:10:58 +00:00
PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
This commit is contained in:
committed by
Juan Linietsky
parent
fb8c93c10b
commit
3205a92ad8
@@ -2657,7 +2657,7 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
|
||||
case ShaderLanguage::TYPE_UVEC3:
|
||||
case ShaderLanguage::TYPE_UVEC4: {
|
||||
|
||||
pi.type = Variant::POOL_INT_ARRAY;
|
||||
pi.type = Variant::PACKED_INT_ARRAY;
|
||||
} break;
|
||||
case ShaderLanguage::TYPE_FLOAT: {
|
||||
pi.type = Variant::REAL;
|
||||
|
||||
Reference in New Issue
Block a user