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PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
This commit is contained in:
committed by
Juan Linietsky
parent
fb8c93c10b
commit
3205a92ad8
@@ -46,15 +46,15 @@ void RenderingDevice::shader_set_cache_function(ShaderCacheFunction p_function)
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cache_function = p_function;
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}
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PoolVector<uint8_t> RenderingDevice::shader_compile_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, bool p_allow_cache) {
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Vector<uint8_t> RenderingDevice::shader_compile_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, bool p_allow_cache) {
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if (p_allow_cache && cache_function) {
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PoolVector<uint8_t> cache = cache_function(p_stage, p_source_code, p_language);
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Vector<uint8_t> cache = cache_function(p_stage, p_source_code, p_language);
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if (cache.size()) {
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return cache;
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}
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}
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ERR_FAIL_COND_V(!compile_function, PoolVector<uint8_t>());
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ERR_FAIL_COND_V(!compile_function, Vector<uint8_t>());
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return compile_function(p_stage, p_source_code, p_language, r_error);
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}
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