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PoolVector is gone, replaced by Vector

Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
This commit is contained in:
Juan Linietsky
2020-02-17 18:06:54 -03:00
committed by Juan Linietsky
parent fb8c93c10b
commit 3205a92ad8
406 changed files with 5314 additions and 8271 deletions

View File

@@ -46,15 +46,15 @@ void RenderingDevice::shader_set_cache_function(ShaderCacheFunction p_function)
cache_function = p_function;
}
PoolVector<uint8_t> RenderingDevice::shader_compile_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, bool p_allow_cache) {
Vector<uint8_t> RenderingDevice::shader_compile_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, bool p_allow_cache) {
if (p_allow_cache && cache_function) {
PoolVector<uint8_t> cache = cache_function(p_stage, p_source_code, p_language);
Vector<uint8_t> cache = cache_function(p_stage, p_source_code, p_language);
if (cache.size()) {
return cache;
}
}
ERR_FAIL_COND_V(!compile_function, PoolVector<uint8_t>());
ERR_FAIL_COND_V(!compile_function, Vector<uint8_t>());
return compile_function(p_stage, p_source_code, p_language, r_error);
}