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PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
This commit is contained in:
committed by
Juan Linietsky
parent
fb8c93c10b
commit
3205a92ad8
@@ -902,7 +902,7 @@ Error GDScript::load_byte_code(const String &p_path) {
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Error GDScript::load_source_code(const String &p_path) {
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PoolVector<uint8_t> sourcef;
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Vector<uint8_t> sourcef;
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Error err;
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FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
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if (err) {
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@@ -912,15 +912,15 @@ Error GDScript::load_source_code(const String &p_path) {
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int len = f->get_len();
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sourcef.resize(len + 1);
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PoolVector<uint8_t>::Write w = sourcef.write();
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int r = f->get_buffer(w.ptr(), len);
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uint8_t *w = sourcef.ptrw();
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int r = f->get_buffer(w, len);
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f->close();
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memdelete(f);
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ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
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w[len] = 0;
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String s;
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if (s.parse_utf8((const char *)w.ptr())) {
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if (s.parse_utf8((const char *)w)) {
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ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
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}
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@@ -1986,7 +1986,7 @@ bool GDScriptLanguage::handles_global_class_type(const String &p_type) const {
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String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
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PoolVector<uint8_t> sourcef;
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Vector<uint8_t> sourcef;
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Error err;
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FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err);
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if (err) {
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