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PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
This commit is contained in:
committed by
Juan Linietsky
parent
fb8c93c10b
commit
3205a92ad8
@@ -358,13 +358,13 @@ void SpriteEditor::_convert_to_polygon_2d_node() {
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for (int i = 0; i < computed_outline_lines.size(); i++)
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total_point_count += computed_outline_lines[i].size();
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PoolVector2Array polygon;
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PackedVector2Array polygon;
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polygon.resize(total_point_count);
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PoolVector2Array::Write polygon_write = polygon.write();
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Vector2 *polygon_write = polygon.ptrw();
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PoolVector2Array uvs;
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PackedVector2Array uvs;
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uvs.resize(total_point_count);
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PoolVector2Array::Write uvs_write = uvs.write();
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Vector2 *uvs_write = uvs.ptrw();
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int current_point_index = 0;
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@@ -376,9 +376,9 @@ void SpriteEditor::_convert_to_polygon_2d_node() {
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Vector<Vector2> outline = computed_outline_lines[i];
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Vector<Vector2> uv_outline = outline_lines[i];
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PoolIntArray pia;
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PackedIntArray pia;
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pia.resize(outline.size());
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PoolIntArray::Write pia_write = pia.write();
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int *pia_write = pia.ptrw();
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for (int pi = 0; pi < outline.size(); pi++) {
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polygon_write[current_point_index] = outline[pi];
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@@ -442,9 +442,9 @@ void SpriteEditor::_create_light_occluder_2d_node() {
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Ref<OccluderPolygon2D> polygon;
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polygon.instance();
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PoolVector2Array a;
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PackedVector2Array a;
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a.resize(outline.size());
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PoolVector2Array::Write aw = a.write();
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Vector2 *aw = a.ptrw();
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for (int io = 0; io < outline.size(); io++) {
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aw[io] = outline[io];
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}
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