You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
This commit is contained in:
committed by
Juan Linietsky
parent
fb8c93c10b
commit
3205a92ad8
@@ -124,7 +124,7 @@ void MultiMeshEditor::_populate() {
|
||||
|
||||
Transform geom_xform = node->get_global_transform().affine_inverse() * ss_instance->get_global_transform();
|
||||
|
||||
PoolVector<Face3> geometry = ss_instance->get_faces(VisualInstance::FACES_SOLID);
|
||||
Vector<Face3> geometry = ss_instance->get_faces(VisualInstance::FACES_SOLID);
|
||||
|
||||
if (geometry.size() == 0) {
|
||||
|
||||
@@ -136,7 +136,7 @@ void MultiMeshEditor::_populate() {
|
||||
//make all faces local
|
||||
|
||||
int gc = geometry.size();
|
||||
PoolVector<Face3>::Write w = geometry.write();
|
||||
Face3 *w = geometry.ptrw();
|
||||
|
||||
for (int i = 0; i < gc; i++) {
|
||||
for (int j = 0; j < 3; j++) {
|
||||
@@ -144,13 +144,11 @@ void MultiMeshEditor::_populate() {
|
||||
}
|
||||
}
|
||||
|
||||
w.release();
|
||||
|
||||
PoolVector<Face3> faces = geometry;
|
||||
Vector<Face3> faces = geometry;
|
||||
int facecount = faces.size();
|
||||
ERR_FAIL_COND_MSG(!facecount, "Parent has no solid faces to populate.");
|
||||
|
||||
PoolVector<Face3>::Read r = faces.read();
|
||||
const Face3 *r = faces.ptr();
|
||||
|
||||
float area_accum = 0;
|
||||
Map<float, int> triangle_area_map;
|
||||
|
||||
Reference in New Issue
Block a user