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PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
This commit is contained in:
committed by
Juan Linietsky
parent
fb8c93c10b
commit
3205a92ad8
@@ -327,24 +327,24 @@ void MeshInstanceEditor::_create_uv_lines(int p_layer) {
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continue;
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Array a = mesh->surface_get_arrays(i);
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PoolVector<Vector2> uv = a[p_layer == 0 ? Mesh::ARRAY_TEX_UV : Mesh::ARRAY_TEX_UV2];
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Vector<Vector2> uv = a[p_layer == 0 ? Mesh::ARRAY_TEX_UV : Mesh::ARRAY_TEX_UV2];
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if (uv.size() == 0) {
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err_dialog->set_text(TTR("Model has no UV in this layer"));
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err_dialog->popup_centered_minsize();
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return;
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}
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PoolVector<Vector2>::Read r = uv.read();
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const Vector2 *r = uv.ptr();
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PoolVector<int> indices = a[Mesh::ARRAY_INDEX];
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PoolVector<int>::Read ri;
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Vector<int> indices = a[Mesh::ARRAY_INDEX];
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const int *ri;
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int ic;
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bool use_indices;
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if (indices.size()) {
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ic = indices.size();
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ri = indices.read();
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ri = indices.ptr();
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use_indices = true;
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} else {
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ic = uv.size();
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