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PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
This commit is contained in:
committed by
Juan Linietsky
parent
fb8c93c10b
commit
3205a92ad8
@@ -150,7 +150,7 @@ void AbstractPolygon2DEditor::_action_add_polygon(const Variant &p_polygon) {
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void AbstractPolygon2DEditor::_action_remove_polygon(int p_idx) {
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_action_set_polygon(p_idx, _get_polygon(p_idx), PoolVector<Vector2>());
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_action_set_polygon(p_idx, _get_polygon(p_idx), Vector<Vector2>());
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}
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void AbstractPolygon2DEditor::_action_set_polygon(int p_idx, const Variant &p_polygon) {
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@@ -256,7 +256,7 @@ void AbstractPolygon2DEditor::_wip_close() {
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undo_redo->create_action(TTR("Create Polygon"));
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_action_add_polygon(wip);
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if (_has_uv()) {
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undo_redo->add_do_method(_get_node(), "set_uv", PoolVector<Vector2>());
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undo_redo->add_do_method(_get_node(), "set_uv", Vector<Vector2>());
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undo_redo->add_undo_method(_get_node(), "set_uv", _get_node()->get("uv"));
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}
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_commit_action();
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@@ -584,7 +584,7 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl
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if (wip_active && wip_destructive && j != -1)
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continue;
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PoolVector<Vector2> points;
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Vector<Vector2> points;
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Vector2 offset;
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if (wip_active && j == edited_point.polygon) {
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@@ -703,7 +703,7 @@ void AbstractPolygon2DEditor::_bind_methods() {
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void AbstractPolygon2DEditor::remove_point(const Vertex &p_vertex) {
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PoolVector<Vector2> vertices = _get_polygon(p_vertex.polygon);
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Vector<Vector2> vertices = _get_polygon(p_vertex.polygon);
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if (vertices.size() > (_is_line() ? 2 : 3)) {
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@@ -744,7 +744,7 @@ AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_point(const
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for (int j = 0; j < n_polygons; j++) {
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PoolVector<Vector2> points = _get_polygon(j);
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Vector<Vector2> points = _get_polygon(j);
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const Vector2 offset = _get_offset(j);
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const int n_points = points.size();
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@@ -777,7 +777,7 @@ AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_edge_point(c
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for (int j = 0; j < n_polygons; j++) {
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PoolVector<Vector2> points = _get_polygon(j);
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Vector<Vector2> points = _get_polygon(j);
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const Vector2 offset = _get_offset(j);
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const int n_points = points.size();
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const int n_segments = n_points - (_is_line() ? 1 : 0);
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