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Use OrderedHashMap for autoloads to preserve order
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@@ -48,11 +48,11 @@
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namespace GDScriptTests {
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void init_autoloads() {
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Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
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OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
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// First pass, add the constants so they exist before any script is loaded.
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for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
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const ProjectSettings::AutoloadInfo &info = E->get();
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for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) {
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const ProjectSettings::AutoloadInfo &info = E.get();
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if (info.is_singleton) {
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for (int i = 0; i < ScriptServer::get_language_count(); i++) {
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@@ -62,8 +62,8 @@ void init_autoloads() {
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}
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// Second pass, load into global constants.
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for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
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const ProjectSettings::AutoloadInfo &info = E->get();
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for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) {
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const ProjectSettings::AutoloadInfo &info = E.get();
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if (!info.is_singleton) {
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// Skip non-singletons since we don't have a scene tree here anyway.
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