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Implemented a very simple SSAO in GLES3.
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@@ -58,7 +58,10 @@ public:
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PostEffects();
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~PostEffects();
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void post_copy(GLuint p_dest_framebuffer, Size2i p_dest_size, GLuint p_source_color, Size2i p_source_size, float p_luminance_multiplier, const Glow::GLOWLEVEL *p_glow_buffers, float p_glow_intensity, float p_srgb_white, uint32_t p_view = 0, bool p_use_multiview = false, uint64_t p_spec_constants = 0);
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void post_copy(GLuint p_dest_framebuffer, Size2i p_dest_size, GLuint p_source_color,
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GLuint p_source_depth, bool p_ssao_enabled, int p_ssao_quality_level, float p_ssao_strength, float p_ssao_radius,
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Size2i p_source_size, float p_luminance_multiplier, const Glow::GLOWLEVEL *p_glow_buffers, float p_glow_intensity,
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float p_srgb_white, uint32_t p_view = 0, bool p_use_multiview = false, uint64_t p_spec_constants = 0);
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};
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} //namespace GLES3
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