1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Fix unsafe uses of Callable.is_null()

`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and
doesn't guarantee the call is valid.
This commit is contained in:
A Thousand Ships
2024-04-27 11:56:39 +02:00
parent 6118592c6d
commit 31e7ee63f2
19 changed files with 40 additions and 40 deletions

View File

@@ -198,7 +198,7 @@ void Utilities::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_de
ERR_FAIL_NULL(vn);
if (p_enter) {
if (!vn->enter_callback.is_null()) {
if (vn->enter_callback.is_valid()) {
if (p_deferred) {
vn->enter_callback.call_deferred();
} else {
@@ -206,7 +206,7 @@ void Utilities::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_de
}
}
} else {
if (!vn->exit_callback.is_null()) {
if (vn->exit_callback.is_valid()) {
if (p_deferred) {
vn->exit_callback.call_deferred();
} else {