You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Fix unsafe uses of Callable.is_null()
`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and doesn't guarantee the call is valid.
This commit is contained in:
@@ -248,7 +248,7 @@ Variant JavaScriptObjectImpl::callp(const StringName &p_method, const Variant **
|
||||
|
||||
void JavaScriptObjectImpl::callback(void *p_ref, int p_args_id, int p_argc) {
|
||||
const JavaScriptObjectImpl *obj = (JavaScriptObjectImpl *)p_ref;
|
||||
ERR_FAIL_COND_MSG(obj->_callable.is_null(), "JavaScript callback failed.");
|
||||
ERR_FAIL_COND_MSG(!obj->_callable.is_valid(), "JavaScript callback failed.");
|
||||
|
||||
Vector<const Variant *> argp;
|
||||
Array arg_arr;
|
||||
|
||||
Reference in New Issue
Block a user