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Remove ToolButton in favor of Button
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081.
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@@ -95,13 +95,15 @@ void NavigationMeshEditor::_bind_methods() {
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NavigationMeshEditor::NavigationMeshEditor() {
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bake_hbox = memnew(HBoxContainer);
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button_bake = memnew(ToolButton);
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button_bake = memnew(Button);
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button_bake->set_flat(true);
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bake_hbox->add_child(button_bake);
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button_bake->set_toggle_mode(true);
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button_bake->set_text(TTR("Bake NavMesh"));
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button_bake->connect("pressed", callable_mp(this, &NavigationMeshEditor::_bake_pressed));
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button_reset = memnew(ToolButton);
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button_reset = memnew(Button);
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button_reset->set_flat(true);
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bake_hbox->add_child(button_reset);
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// No button text, we only use a revert icon which is set when entering the tree.
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button_reset->set_tooltip(TTR("Clear the navigation mesh."));
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