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Remove ToolButton in favor of Button
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081.
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@@ -1208,7 +1208,8 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
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Ref<ButtonGroup> bg;
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bg.instance();
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tool_select = memnew(ToolButton);
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tool_select = memnew(Button);
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tool_select->set_flat(true);
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top_hb->add_child(tool_select);
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tool_select->set_toggle_mode(true);
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tool_select->set_button_group(bg);
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@@ -1216,14 +1217,16 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
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tool_select->set_tooltip(TTR("Select and move nodes.\nRMB to add new nodes.\nShift+LMB to create connections."));
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tool_select->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), varray(), CONNECT_DEFERRED);
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tool_create = memnew(ToolButton);
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tool_create = memnew(Button);
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tool_create->set_flat(true);
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top_hb->add_child(tool_create);
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tool_create->set_toggle_mode(true);
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tool_create->set_button_group(bg);
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tool_create->set_tooltip(TTR("Create new nodes."));
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tool_create->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), varray(), CONNECT_DEFERRED);
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tool_connect = memnew(ToolButton);
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tool_connect = memnew(Button);
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tool_connect->set_flat(true);
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top_hb->add_child(tool_connect);
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tool_connect->set_toggle_mode(true);
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tool_connect->set_button_group(bg);
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@@ -1233,7 +1236,8 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
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tool_erase_hb = memnew(HBoxContainer);
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top_hb->add_child(tool_erase_hb);
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tool_erase_hb->add_child(memnew(VSeparator));
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tool_erase = memnew(ToolButton);
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tool_erase = memnew(Button);
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tool_erase->set_flat(true);
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tool_erase->set_tooltip(TTR("Remove selected node or transition."));
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tool_erase_hb->add_child(tool_erase);
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tool_erase->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_erase_selected));
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@@ -1241,13 +1245,15 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
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tool_erase_hb->add_child(memnew(VSeparator));
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tool_autoplay = memnew(ToolButton);
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tool_autoplay = memnew(Button);
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tool_autoplay->set_flat(true);
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tool_autoplay->set_tooltip(TTR("Toggle autoplay this animation on start, restart or seek to zero."));
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tool_erase_hb->add_child(tool_autoplay);
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tool_autoplay->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_autoplay_selected));
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tool_autoplay->set_disabled(true);
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tool_end = memnew(ToolButton);
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tool_end = memnew(Button);
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tool_end->set_flat(true);
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tool_end->set_tooltip(TTR("Set the end animation. This is useful for sub-transitions."));
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tool_erase_hb->add_child(tool_end);
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tool_end->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_end_selected));
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