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Remove ToolButton in favor of Button

ToolButton has no redeeming differences with Button;
it's just a Button with the Flat property enabled by default.
Removing it avoids some confusion when creating GUIs.

Existing ToolButtons will be converted to Buttons, but the Flat
property won't be enabled automatically.

This closes https://github.com/godotengine/godot-proposals/issues/1081.
This commit is contained in:
Hugo Locurcio
2020-06-19 20:49:04 +02:00
parent cb9d02a8d1
commit 31b7f02a29
103 changed files with 616 additions and 590 deletions

View File

@@ -1502,24 +1502,29 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
HBoxContainer *hb = memnew(HBoxContainer);
add_child(hb);
play_bw_from = memnew(ToolButton);
play_bw_from = memnew(Button);
play_bw_from->set_flat(true);
play_bw_from->set_tooltip(TTR("Play selected animation backwards from current pos. (A)"));
hb->add_child(play_bw_from);
play_bw = memnew(ToolButton);
play_bw = memnew(Button);
play_bw->set_flat(true);
play_bw->set_tooltip(TTR("Play selected animation backwards from end. (Shift+A)"));
hb->add_child(play_bw);
stop = memnew(ToolButton);
stop = memnew(Button);
stop->set_flat(true);
stop->set_toggle_mode(true);
hb->add_child(stop);
stop->set_tooltip(TTR("Stop animation playback. (S)"));
play = memnew(ToolButton);
play = memnew(Button);
play->set_flat(true);
play->set_tooltip(TTR("Play selected animation from start. (Shift+D)"));
hb->add_child(play);
play_from = memnew(ToolButton);
play_from = memnew(Button);
play_from->set_flat(true);
play_from->set_tooltip(TTR("Play selected animation from current pos. (D)"));
hb->add_child(play_from);
@@ -1571,7 +1576,8 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
animation->set_tooltip(TTR("Display list of animations in player."));
animation->set_clip_text(true);
autoplay = memnew(ToolButton);
autoplay = memnew(Button);
autoplay->set_flat(true);
hb->add_child(autoplay);
autoplay->set_tooltip(TTR("Autoplay on Load"));
@@ -1583,7 +1589,8 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
hb->add_child(memnew(VSeparator));
onion_toggle = memnew(ToolButton);
onion_toggle = memnew(Button);
onion_toggle->set_flat(true);
onion_toggle->set_toggle_mode(true);
onion_toggle->set_tooltip(TTR("Enable Onion Skinning"));
onion_toggle->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_onion_skinning_menu), varray(ONION_SKINNING_ENABLE));
@@ -1608,7 +1615,8 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
hb->add_child(memnew(VSeparator));
pin = memnew(ToolButton);
pin = memnew(Button);
pin->set_flat(true);
pin->set_toggle_mode(true);
pin->set_tooltip(TTR("Pin AnimationPlayer"));
hb->add_child(pin);