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Refactor some object type checking code with cast_to
Less stringly typed logic, and less String allocations and comparisons.
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@@ -73,23 +73,21 @@ void init_autoloads() {
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RES res = ResourceLoader::load(info.path);
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ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + info.path);
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Node *n = nullptr;
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if (res->is_class("PackedScene")) {
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Ref<PackedScene> ps = res;
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n = ps->instantiate();
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} else if (res->is_class("Script")) {
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Ref<Script> script_res = res;
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StringName ibt = script_res->get_instance_base_type();
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Ref<PackedScene> scn = res;
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Ref<Script> script = res;
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if (scn.is_valid()) {
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n = scn->instantiate();
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} else if (script.is_valid()) {
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StringName ibt = script->get_instance_base_type();
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bool valid_type = ClassDB::is_parent_class(ibt, "Node");
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ERR_CONTINUE_MSG(!valid_type, "Script does not inherit a Node: " + info.path);
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Object *obj = ClassDB::instantiate(ibt);
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ERR_CONTINUE_MSG(obj == nullptr,
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"Cannot instance script for autoload, expected 'Node' inheritance, got: " +
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String(ibt));
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ERR_CONTINUE_MSG(!obj, "Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt) + ".");
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n = Object::cast_to<Node>(obj);
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n->set_script(script_res);
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n->set_script(script);
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}
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ERR_CONTINUE_MSG(!n, "Path in autoload not a node or script: " + info.path);
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