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Refactor some object type checking code with cast_to
Less stringly typed logic, and less String allocations and comparisons.
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@@ -132,10 +132,7 @@ PackedSceneEditorTranslationParserPlugin::PackedSceneEditorTranslationParserPlug
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lookup_properties.insert("script");
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// Exception list (to prevent false positives).
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exception_list.insert("LineEdit", Vector<StringName>());
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exception_list["LineEdit"].append("text");
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exception_list.insert("TextEdit", Vector<StringName>());
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exception_list["TextEdit"].append("text");
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exception_list.insert("CodeEdit", Vector<StringName>());
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exception_list["CodeEdit"].append("text");
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exception_list.insert("LineEdit", { "text" });
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exception_list.insert("TextEdit", { "text" });
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exception_list.insert("CodeEdit", { "text" });
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}
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