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Refactor some object type checking code with cast_to

Less stringly typed logic, and less String allocations and comparisons.
This commit is contained in:
Rémi Verschelde
2022-02-06 14:12:19 +01:00
parent 0154ce2c8d
commit 317cd0b19a
29 changed files with 140 additions and 171 deletions

View File

@@ -132,10 +132,7 @@ PackedSceneEditorTranslationParserPlugin::PackedSceneEditorTranslationParserPlug
lookup_properties.insert("script");
// Exception list (to prevent false positives).
exception_list.insert("LineEdit", Vector<StringName>());
exception_list["LineEdit"].append("text");
exception_list.insert("TextEdit", Vector<StringName>());
exception_list["TextEdit"].append("text");
exception_list.insert("CodeEdit", Vector<StringName>());
exception_list["CodeEdit"].append("text");
exception_list.insert("LineEdit", { "text" });
exception_list.insert("TextEdit", { "text" });
exception_list.insert("CodeEdit", { "text" });
}