You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
Refactor some object type checking code with cast_to
Less stringly typed logic, and less String allocations and comparisons.
This commit is contained in:
@@ -300,7 +300,7 @@ void AnimationNodeBlendTreeEditor::_add_node(int p_idx) {
|
||||
base_name = add_options[p_idx].name;
|
||||
} else {
|
||||
ERR_FAIL_COND(add_options[p_idx].script.is_null());
|
||||
String base_type = add_options[p_idx].script->get_instance_base_type();
|
||||
StringName base_type = add_options[p_idx].script->get_instance_base_type();
|
||||
AnimationNode *an = Object::cast_to<AnimationNode>(ClassDB::instantiate(base_type));
|
||||
ERR_FAIL_COND(!an);
|
||||
anode = Ref<AnimationNode>(an);
|
||||
|
||||
Reference in New Issue
Block a user