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Move "Go to Function/Line" to "Go To" menu
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@@ -529,19 +529,19 @@ void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
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void ShaderEditor::_update_bookmark_list() {
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bookmarks_menu->get_popup()->clear();
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bookmarks_menu->clear();
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bookmarks_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE);
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bookmarks_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/remove_all_bookmarks"), BOOKMARK_REMOVE_ALL);
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bookmarks_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_bookmark"), BOOKMARK_GOTO_NEXT);
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bookmarks_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_bookmark"), BOOKMARK_GOTO_PREV);
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bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE);
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bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/remove_all_bookmarks"), BOOKMARK_REMOVE_ALL);
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bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_bookmark"), BOOKMARK_GOTO_NEXT);
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bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_bookmark"), BOOKMARK_GOTO_PREV);
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Array bookmark_list = shader_editor->get_text_edit()->get_bookmarks_array();
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if (bookmark_list.size() == 0) {
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return;
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}
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bookmarks_menu->get_popup()->add_separator();
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bookmarks_menu->add_separator();
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for (int i = 0; i < bookmark_list.size(); i++) {
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String line = shader_editor->get_text_edit()->get_line(bookmark_list[i]).strip_edges();
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@@ -550,17 +550,17 @@ void ShaderEditor::_update_bookmark_list() {
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line = line.substr(0, 50);
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}
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bookmarks_menu->get_popup()->add_item(String::num((int)bookmark_list[i] + 1) + " - \"" + line + "\"");
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bookmarks_menu->get_popup()->set_item_metadata(bookmarks_menu->get_popup()->get_item_count() - 1, bookmark_list[i]);
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bookmarks_menu->add_item(String::num((int)bookmark_list[i] + 1) + " - \"" + line + "\"");
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bookmarks_menu->set_item_metadata(bookmarks_menu->get_item_count() - 1, bookmark_list[i]);
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}
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}
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void ShaderEditor::_bookmark_item_pressed(int p_idx) {
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if (p_idx < 4) { // Any item before the separator.
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_menu_option(bookmarks_menu->get_popup()->get_item_id(p_idx));
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_menu_option(bookmarks_menu->get_item_id(p_idx));
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} else {
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shader_editor->goto_line(bookmarks_menu->get_popup()->get_item_metadata(p_idx));
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shader_editor->goto_line(bookmarks_menu->get_item_metadata(p_idx));
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}
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}
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@@ -649,16 +649,23 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
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search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_next"), SEARCH_FIND_NEXT);
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search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_previous"), SEARCH_FIND_PREV);
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search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/replace"), SEARCH_REPLACE);
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search_menu->get_popup()->add_separator();
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search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_line"), SEARCH_GOTO_LINE);
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search_menu->get_popup()->connect("id_pressed", this, "_menu_option");
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bookmarks_menu = memnew(MenuButton);
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bookmarks_menu->set_text(TTR("Bookmarks"));
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bookmarks_menu->set_switch_on_hover(true);
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MenuButton *goto_menu = memnew(MenuButton);
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goto_menu->set_text(TTR("Go To"));
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goto_menu->set_switch_on_hover(true);
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goto_menu->get_popup()->connect("id_pressed", this, "_menu_option");
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goto_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_line"), SEARCH_GOTO_LINE);
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goto_menu->get_popup()->add_separator();
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bookmarks_menu = memnew(PopupMenu);
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bookmarks_menu->set_name("Bookmarks");
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goto_menu->get_popup()->add_child(bookmarks_menu);
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goto_menu->get_popup()->add_submenu_item(TTR("Bookmarks"), "Bookmarks");
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_update_bookmark_list();
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bookmarks_menu->connect("about_to_show", this, "_update_bookmark_list");
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bookmarks_menu->get_popup()->connect("index_pressed", this, "_bookmark_item_pressed");
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bookmarks_menu->connect("index_pressed", this, "_bookmark_item_pressed");
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help_menu = memnew(MenuButton);
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help_menu->set_text(TTR("Help"));
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@@ -670,7 +677,7 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
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main_container->add_child(hbc);
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hbc->add_child(search_menu);
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hbc->add_child(edit_menu);
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hbc->add_child(bookmarks_menu);
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hbc->add_child(goto_menu);
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hbc->add_child(help_menu);
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hbc->add_style_override("panel", p_node->get_gui_base()->get_stylebox("ScriptEditorPanel", "EditorStyles"));
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main_container->add_child(shader_editor);
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