1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Fix preview sun and environment names

This commit is contained in:
kobewi
2021-11-07 00:40:15 +01:00
parent bd31af37b4
commit 313ef412f5
2 changed files with 3 additions and 4 deletions

View File

@@ -6650,7 +6650,7 @@ void Node3DEditor::_add_sun_to_scene(bool p_already_added_environment) {
Node *new_sun = preview_sun->duplicate();
undo_redo->create_action(TTR("Add Preview Sun to Scene"));
undo_redo->add_do_method(base, "add_child", new_sun);
undo_redo->add_do_method(base, "add_child", new_sun, true);
// Move to the beginning of the scene tree since more "global" nodes
// generally look better when placed at the top.
undo_redo->add_do_method(base, "move_child", new_sun, 0);
@@ -6680,7 +6680,7 @@ void Node3DEditor::_add_environment_to_scene(bool p_already_added_sun) {
new_env->set_environment(preview_environment->get_environment()->duplicate(true));
undo_redo->create_action(TTR("Add Preview Environment to Scene"));
undo_redo->add_do_method(base, "add_child", new_env);
undo_redo->add_do_method(base, "add_child", new_env, true);
// Move to the beginning of the scene tree since more "global" nodes
// generally look better when placed at the top.
undo_redo->add_do_method(base, "move_child", new_env, 0);
@@ -7146,7 +7146,7 @@ void Node3DEditor::_update_preview_environment() {
} else {
if (!preview_sun->get_parent()) {
add_child(preview_sun);
add_child(preview_sun, true);
sun_state->hide();
sun_vb->show();
}