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Fix various typos with codespell

And include #72377.

Co-authored-by: Wiktor Kocielski <withaust@gmail.com>
This commit is contained in:
Rémi Verschelde
2023-01-30 14:22:47 +01:00
parent 6bdc4ea88c
commit 312011fade
8 changed files with 9 additions and 9 deletions

View File

@@ -6206,7 +6206,7 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
List<PropertyInfo> pinfo;
modifiable_node->get_property_list(&pinfo);
// Get names of all valid property names (TODO: make this more efficent).
// Get names of all valid property names (TODO: make this more efficient).
List<String> property_names;
for (const PropertyInfo &E2 : pinfo) {
if (E2.usage & PROPERTY_USAGE_STORAGE) {
@@ -6224,7 +6224,7 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
for (const ConnectionWithNodePath &E2 : E.value.connections_to) {
Connection conn = E2.connection;
// Get the node the callable is targetting.
// Get the node the callable is targeting.
Node *target_node = cast_to<Node>(conn.callable.get_object());
// If the callable object no longer exists or is marked for deletion,