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Fix various typos with codespell
And include #72377. Co-authored-by: Wiktor Kocielski <withaust@gmail.com>
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@@ -6206,7 +6206,7 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
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List<PropertyInfo> pinfo;
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modifiable_node->get_property_list(&pinfo);
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// Get names of all valid property names (TODO: make this more efficent).
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// Get names of all valid property names (TODO: make this more efficient).
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List<String> property_names;
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for (const PropertyInfo &E2 : pinfo) {
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if (E2.usage & PROPERTY_USAGE_STORAGE) {
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@@ -6224,7 +6224,7 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
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for (const ConnectionWithNodePath &E2 : E.value.connections_to) {
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Connection conn = E2.connection;
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// Get the node the callable is targetting.
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// Get the node the callable is targeting.
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Node *target_node = cast_to<Node>(conn.callable.get_object());
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// If the callable object no longer exists or is marked for deletion,
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