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#18051: Use 'var' when applicable
(cherry picked from commit fdfc478c88)
This commit is contained in:
committed by
Hein-Pieter van Braam
parent
e7b97af276
commit
31171ea5a2
@@ -111,10 +111,10 @@ namespace Godot
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public Vector3 CubicInterpolate(Vector3 b, Vector3 preA, Vector3 postB, real_t t)
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{
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Vector3 p0 = preA;
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Vector3 p1 = this;
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Vector3 p2 = b;
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Vector3 p3 = postB;
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var p0 = preA;
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var p1 = this;
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var p2 = b;
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var p3 = postB;
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real_t t2 = t * t;
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real_t t3 = t2 * t;
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@@ -196,7 +196,7 @@ namespace Godot
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public Vector3 Normalized()
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{
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Vector3 v = this;
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var v = this;
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v.Normalize();
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return v;
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}
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