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#18051: Use 'var' when applicable
(cherry picked from commit fdfc478c88)
This commit is contained in:
committed by
Hein-Pieter van Braam
parent
e7b97af276
commit
31171ea5a2
@@ -99,8 +99,8 @@ namespace Godot
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public Vector2 Clamped(real_t length)
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{
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Vector2 v = this;
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real_t l = Length();
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var v = this;
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real_t l = Length();
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if (l > 0 && length < l)
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{
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@@ -113,10 +113,10 @@ namespace Godot
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public Vector2 CubicInterpolate(Vector2 b, Vector2 preA, Vector2 postB, real_t t)
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{
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Vector2 p0 = preA;
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Vector2 p1 = this;
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Vector2 p2 = b;
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Vector2 p3 = postB;
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var p0 = preA;
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var p1 = this;
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var p2 = b;
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var p3 = postB;
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real_t t2 = t * t;
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real_t t3 = t2 * t;
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@@ -164,7 +164,7 @@ namespace Godot
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public Vector2 LinearInterpolate(Vector2 b, real_t t)
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{
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Vector2 res = this;
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var res = this;
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res.x += (t * (b.x - x));
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res.y += (t * (b.y - y));
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@@ -174,7 +174,7 @@ namespace Godot
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public Vector2 Normalized()
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{
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Vector2 result = this;
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var result = this;
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result.Normalize();
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return result;
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}
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