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#18051: Use 'var' when applicable
(cherry picked from commit fdfc478c88)
This commit is contained in:
committed by
Hein-Pieter van Braam
parent
e7b97af276
commit
31171ea5a2
@@ -28,7 +28,7 @@ namespace Godot
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public Transform LookingAt(Vector3 target, Vector3 up)
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{
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Transform t = this;
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var t = this;
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t.SetLookAt(origin, target, up);
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return t;
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}
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