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#18051: Use 'var' when applicable
(cherry picked from commit fdfc478c88)
This commit is contained in:
committed by
Hein-Pieter van Braam
parent
e7b97af276
commit
31171ea5a2
@@ -38,7 +38,7 @@ namespace Godot
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public Rect2 Clip(Rect2 b)
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{
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Rect2 newRect = b;
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var newRect = b;
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if (!Intersects(newRect))
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return new Rect2();
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@@ -64,7 +64,7 @@ namespace Godot
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public Rect2 Expand(Vector2 to)
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{
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Rect2 expanded = this;
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var expanded = this;
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Vector2 begin = expanded.position;
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Vector2 end = expanded.position + expanded.size;
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@@ -92,7 +92,7 @@ namespace Godot
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public Rect2 Grow(real_t by)
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{
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Rect2 g = this;
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var g = this;
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g.position.x -= by;
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g.position.y -= by;
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@@ -104,7 +104,7 @@ namespace Godot
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public Rect2 GrowIndividual(real_t left, real_t top, real_t right, real_t bottom)
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{
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Rect2 g = this;
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var g = this;
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g.position.x -= left;
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g.position.y -= top;
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@@ -116,7 +116,7 @@ namespace Godot
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public Rect2 GrowMargin(Margin margin, real_t by)
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{
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Rect2 g = this;
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var g = this;
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g.GrowIndividual((Margin.Left == margin) ? by : 0,
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(Margin.Top == margin) ? by : 0,
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