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#18051: Use 'var' when applicable
(cherry picked from commit fdfc478c88)
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committed by
Hein-Pieter van Braam
parent
e7b97af276
commit
31171ea5a2
@@ -80,7 +80,7 @@ namespace Godot
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if (Mathf.Abs(denom) <= Mathf.Epsilon)
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return new Vector3();
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Vector3 result = (b.normal.Cross(c.normal) * d) +
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Vector3 result = (b.normal.Cross(c.normal) * d) +
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(c.normal.Cross(normal) * b.d) +
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(normal.Cross(b.normal) * c.d);
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